The Talking, Feeling, and Doing Board Game
Here is a nonthreatening way to uncover and treat psychological problems in children. The Talking, Feeling, and Doing Game is especially useful with those who are inhibited or uncooperative in therapy.
Players respond to questions on game cards, receiving reward chips for relevant answers. (In this revised edition of the game, 25% of the question cards have been updated, modified, or improved.) The childs responses generally reveal psychological issues that are most pressing at the time. When it is the therapists turn to respond to a card, he or she can formulate an answer that addresses the childs needs and concerns. Because the therapist and the child communicate indirectly, through the game cards, they are often able to discuss sensitive issues that the child is unwilling or unable to bring up independently.
The game can be played by the therapist and one to four children, in 30 to 45 minutes. Game leaders should have a masters degree in psychology, social work, or counseling. Ages 4 to 15.
The Talking, Feeling, and Doing Card Game
For a portable version of The Talking, Feeling and Doing Game, try these Card Decks. Addressing teasing, good behavior, anger, shyness, and divorce, these five decks each contain 99 cards and follow the format of the board game.
The Talking, Feeling, and Doing Book
Reprinted and reformatted, The Psychotherapeutic Use of the Talking, Feeling, and Doing Game and Other Projective Techniques is filled with clinical vignettes showing how to use the game, projective techniques, and storytelling to treat various childhood disorders. If you use these tools in therapy, you will benefit from Dr. Gardners observations and clinical experience.
The Talking, Feeling, and Doing Workbook
by Lawrence E. Shapiro, Ph.D.
The 25 topics included in The Talking, Feeling, and Doing Workbook focus on themes ranging from Anger to Values. A 12-sided die (included) prompts children to tell a story, talk about their feelings, draw a picture, or act out a scenario. A CD (included) contains PDF files that let you print out activities for in-session or at-home use. Ages 6 to 10.